ABOUT
Adrien Ngangouo
I'm a 3D generalist based in Douala, Cameroon, and I've worked in Blender every day since 2014. I'm self-taught, I spent five years in game development, and now I freelance for clients around the world.
My work is mostly hard-surface modeling, photoreal lighting, PBR shading and technical animation, the kind of visuals that have to be accurate as well as good-looking. I handle every project from brief to final frame, working remotely to deadlines and milestones.
- 2014 → today Self-taught in Blender I learned the whole pipeline on my own and still keep learning.
- 2018 → today Game development Props, environments and level design in O3DE, Flax Engine, Godot, EZ Engine, Unreal, and Unity.
- 2023 → today Freelance 3D generalist More than 20 projects and competitions for international clients through Freelancer.com.
How a frame gets made
Hover to explode the frame into its layers. Click a step or a layer to bring it forward.
PROCESS
final render
Toolset
- Blender
- Cycles
- Eevee
- Geometry Nodes
- Particles
- Compositor
- Unreal Engine
- O3DE
- EZ Engine
- Godot
- Unity
- Flax Engine
- Character Creator
- World Creator
- 3D printing prep